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GSRPG Version 1.2.0 Released
Posted by Harm on 25.November.2007 at 12:01am
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Version 1.2.0 of the bot has been released. While this version is not a major upgrade to the
previous code, it does have some new features and changes the timing and odds a bit in the game.
All of the change details can be found in the changelog. A link to the changelog is on the right
side menu. Thanks to the developers who helped with this. This includes, but is not limited to,
Shoat, hatterson, Cradly, and Nitro (the guinea pig).
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GSRPG Version 1.1.6 Released
Posted by Harm on 23.November.2007 at 5:50pm
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Version 1.1.6 of the bot has been released. This adds only a couple of minor changed in regards to
the 'rejoin' command and introduces the 'mrejoin' command for admins. I also included an option to
specify the password for a monitor channel. Also, we have already begun development of the 1.1.7
version of the bot and it will be out here in a couple of weeks. You can view the active changelog
by clicking the Changelog link on the right-side menu.
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GSRPG Version 1.1.5 Released
Posted by Harm on 09.November.2007 at 1:17am
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Today we announce version 1.1.5 of the GSRPG bot. With it comes only a couple of minor
changes and additions. We'll start off with the first major addition: admin channel
notifications. Basically what this means is that if you have an admin channel setup
then any command that is performed by an admin is announced to this channel, including
the admin name as well as the full command they performed. The second change is when the
whois and lookup commands are used, they will now show a URL to the players profile on the
website. Be reminded that if you download this code, please update the website to your own
and not ours as our website does not pull information from your bot's database. The code
for the admin notifications was done by Shoat (thanks Shoat!).
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Old Game Information
Posted by Harm on 07.November.2007 at 6:07pm
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Please note the new links on the right side of the page under "Idle RPG 2007". They will take
you to the pages of information from the old database immediately prior to the reset.
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Bot Accounts Reset
Posted by Harm on 02.November.2007 at 3:00pm
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I took the liberty of resetting all of the accounts back to the original timing, thus basically resetting
the accounts back to starting. Crad's account won the last game and this starts a new game for us. Enjoy!
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Bot Reset Tonight!
Posted by Harm on 01.January.2007 at 2:15pm
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Tonight at midnight I will be bringing the bot back online to begin a new year and a new game. All
accounts have been deleted and we're starting totally fresh. Expect to see the bot return somewhere
right around 00:00:01 Central Time (GMT-6) and make sure that you register as quick as you can!
NOTE: Yes some accounts have already been created due to those accounts all being admin
accounts. Thanks!
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Various News
Posted by Harm on 22.October.2006 at 3:45am
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Today I released version 1.1.3 of the GSRPG source code which includes a new command for admins
as well as a schema change for the database. You can apply the patch to the database by simply
using the 'alter' commands stated at the bottom of the schema file you download with the new
source code.
Today I also announced that I will be performing a bot reset on January 1st, 2007. That gives
everyone about 2 months to prepare whatever it is that needs prepared. It also allows people
time to hit level 60 (as of this posting, IPv6 is about 34 days from hitting 60). This means
that everyone will have to re-register and re-create their teams.
As usual, any questions can be asked in #IdleRPG on irc.GameSurge.net. Thank you for playing, and enjoy.
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Bot Reset
Posted by Harm on 12.March.2006 at 5:32pm
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A few people haven't realized this yet, but last weekend we reset the player database on the bot
and required that everyone re-register. This was due to a couple of reasons, but mainly it was
done to stir up interest again. The leaders hadn't changed in a while and it just got stagnant.
If you can't login to your account, please make sure that your account has been registered before
bugging our staff.
Also, when we reset the player database, we reset the teams database. All old teams no longer exist
and you're required to re-register those as well. To apply for a team, please use the form located at:
http://www.irpg.net/harm/addteam.php
Thank you for playing, and enjoy.
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GSRPG 1.1.2 Released
Posted by Jake on 09.May.2004 at 6:32pm
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I've released GSRPG 1.1.2, which is mostly just a patch to fix a quit bug found
by RedBull. Thanks to him for pointing it out to us.
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LOL APRIL FOOLS :)
Posted
by Harm on 1.April.2005 at 11:40pm
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In light of April Fool's Day, some of us admins thought we would pull a small prank on the channel
and the users in the channel. Turns out, a lot of people fell for it. We decided the best joke to pull was to kill the bot and fake unregister the channel
and proceed to tell people that the game was over due to us not being able to afford the server it's hosted on anymore.
## BEGIN LOG ##
* Parts: ChanServ (ChanServ@Services.GameSurge.net) (Channel unregistered by pb.)
* ChanServ sets mode: -z
* Quits: IRPG (~irpg@irpg.net) (Quit: Received DIE from Harm)
(Harm) Due to some unforseen circumstances, we're having to close IRPG down
(Harm) it was fun while it lasted
(Harm) but we can't afford to run it anymore
(Harm) we do apologize for this
(Harm) and thank you for playing
(Harm) thanks again for supporting us
## END LOG ##
What made it even better, was even though I was spewing out random misinformation in #IdleRPG (our support channel) people still thought it was true. We even had
some of our friends who are not normally in the channel come in and try to rile people up in there. The best part was the people who tried to re-register the channel
via #support. Nice try, but we had that covered already. Some of you may think it was already April 2, but you have to take into consideration that the server hosting
the bot is actually located in California and therefore it was only about 10:30pm Pacific time. Gotcha. April Fools! Hope you enjoyed the prank :P
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Forums Now Open!
Posted
by Jake on 26.November.2004 at 2:40am
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Yeah I should have done this a long time ago. So sue
me. The link is to your right.
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GSRPG2 Under Active Development
Posted by Jake on 22.November.2004 at 12:07am
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It's been awhile since I've had a post like this, but I'd like to announce that GSRPG2 is now
under active development. This is a complete rewrite of the code in PHP (not perl) and it's going
to be a major upgrade for us in a lot of ways. I'm not working on it very heavily and I don't
expect it to be done until after the first of the year, however since the game has been more or
less stagnant for some time now, I thought I should let you guys know my attention has been at
least partly refocused towards improving GSRPG.
I'll post updates as I have them, and before long I'll open up the development channel (I know some
of you remember #irpg2, eh?). However the primary point of this post is to ask for suggestions. I've
asked for feedback from you guys at various times before, and I'm going to do that again right now.
If you have a suggestion (pertaining to the game, the bot, anything) that you honestly think can
make the bot better, let me know. I'm usually available on IRC (GameSurge) as "Jake", or, if you want,
drop me email using the contact link on the right of this page. Anything [reasonable] goes, so if
you have something to say, now's the time to say it. I'll be looking forward to hearing from you.
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UPDATE: Happy 1 Year Birthday GSRPG!
Posted by Harm on 03.November.2004 at 3:41pm
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UPDATE: The special event was a couple of Free Level ups for people who
were logged in at 8:30p CST. If you were not logged in at that time, then you missed out
on 2 free levels. We will not be handing out any free levels to people because they weren't
logged in, so please refrain from asking. This was only for the people who were logged in
at the time.
Today is GSRPG's 1 year birthday on the GameSurge network. Tonight we will be holding a
special event for all logged in users. If you wish to participate in this, you will need
to be logged into the game. Join us in #idlerpg and in #irpg (on GameSurge) to help us
celebrate this 1 year birthday.
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MRTG Graphs
Posted by Harm on 27.August.2004 at 09:39pm
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I did some playing around today with MRTG and hacked up a very simple graph that shows users
logged in versus users in the channel. Here's the image below.
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LIGHT BLUE ###
Total Users Logged in |
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BLUE ###
Total Users in Channel |
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Website Source Released
Posted by Jake on 26.June.2004 at 05:39pm
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Sorry for the delays, but my schedule's been even busier than I expected. At any rate, the website
source has been posted (click on the sourcecode link). It's pretty much an exact copy of this site,
but with certain things stripped out, so there shouldn't be too many bugs to sort out. I'm sure a few
exist though, so let me know if you find any.
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Website Source
Posted by Jake on 16.June.2004 at 05:39pm
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Since I know I haven't been overly frank about how the new GSRPG works, and I know
that the new GSRPG is heavily dependent upon this website, I will be releasing the
source code to this site hopefully within the week. I've been steadily working on it
and trying to get it ready to go, but unfortunately between dealing with the bot and
dealing with my real life schedule, I haven't been able to make as much progress as
I would have liked to. However this weekend my schedule clears up significantly, and
I am going to try to get this thing ready to go either by the end of the weekend or
sometime during the week after. It will be posted here, so check back frequently if
you're interested in checking it out.
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The [New] Launch
Posted by Jake on 07.June.2004 at 12:26pm
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After all the lovely problems/bugs/failures/etc. of the first launch, we are very (very)
happy to say that we have eliminated just about every problem/bug we know of, as well as completely
overhauled the way the bot tracks times, and this time we think we got it right. There's a
complete list of changes from the first bot to the second in the changelog (link on right),
but suffice to say this version will be everything the first one wasn't.
Having said that, the new launch for GSRPG v1.0.1 is this Saturday (June 12) at 4pm EST
(that's GMT-5). We will be resetting the game one more time, and this time it's going to be
permanent. After Saturday, things should finally settle down and return to normal. I will
probably be releasing the source code to GSRPG this Saturday, assuming things go as planned
and we don't run into any more massive bugs as in v1.0.0. I apologize for all the crap we've put
you guys through, and I hope to see you in #irpg this Saturday.
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Name Change & Release Date
Posted by Jake on 21.May.2004 at 10:30am
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The most important change to note today is that the IRPG2 project I've been working on
for some time is being renamed. As of today, IRPG2 will heretofore be known as
GSRPG, standing for GameSurge RPG. To most of us, this change means
absolutely nothing; the bot's actual nickname and the URL of this site are not changing,
but the project name will be switching to GSRPG. I've discussed this with jotun, and
we agreed that a new name will help avoid any confusion between our bot and his.
Also, I've confirmed the release date of GSRPG for those of you that are interested.
I'm lazy, and I haven't entirely finished the news script yet, so I'm just going to
paste what I posted yesterday.
The GSRPG launch has finally been set (and confirmed) for this Saturday, May 22 at 9pm EST. Everyone's stats will be reset, and the game will start over from scratch.
Because GSRPG is very new, and incorporates a variety of changes, I will be hosting an open forum/Q&A session to go cover all aspects of the new bot. It will begin at 8pm EST (one hour before launch). In addition, GBC Sports (the radio station I work for) will be covering the event. There's a lot of material to go over, and because I would strongly prefer not to answer two gazillion pm's, I strongly recommend you take advantage of this, and tune into GBC instead of watching me acquire carpal tunnel in the span of two hours. I will not be the main DJ during the cast, although I will be on ventrilo to answer any questions the real DJ's don't know.
Once again, GSRPG goes live this Saturday. If you want to take advantage of the game reset and try to get an early lead in the new game, Saturday would be the time to do it. As always, I am available for questions via irc or via email (click contact link).
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| Current Stats |
Players
Total: 908
Currently Online: 124
The Bot
Uptime: 21 days, 21:08:28
Transferred: 8114kb/4710kb
The Channel
Current Size: 174
Channel Bans: 6
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